Until now we've been showing off a bunch of images / videos without going into too much detail about how depth really plays. I'd like to begin to correct that by putting together a list of things which make Depth unique. Hopefully this will bring some clarity to your perceptions of Depth and reduce the potential for confusion or disappointment if the end result of our labors isn't quite what you were expecting. This is mostly just a preface to our upcoming media release which will show how all of this works first-hand
_____________________________________________________________________________1. This is not a shooter
You may have seen some firearm-ish looking things in our media , but make no mistake - Depth is not a game about shooting! The only two projectile weapons in the diver arsenal , The "Tag gun" and the "Speargun" are both pretty much non-lethal
. The tag gun fires tiny tracking beacons, and sharks you hit with it will be marked on your team's radar until the end of the round. The Speargun disables what it hits, but will rarely kill outright. It is a gas-operated weapon which has a very slow refire rate and must be charged up prior to shooting to maximize its potency. You will find yourself using it to cover your teammates while they are stealing treasures and to disable pursuing sharks so you can make your escape.
Why am I mentioning this? Well, because alot of online action games involve guns and lots of shooting. And Killing. Depth has killing, make no mistake. But as a diver you are not Rambo. If you try to play like that a shark will pluck your limbs off one by one
. The ocean is their home, not yours, and to survive you have to use your head, not your weapon.
^ this is what happens if you don't sneak.
_____________________________________________________________________________2. The Stealth is old school
You may have heard that sharks, like the dinosaurs in Jurassic park, can't see worth a damn. Well whether this is true or not, our sharks players can see just fine. There is no thermoptic camo or invisibility cloak in this game. If you are a Diver sitting out in the open, you are almost definitely going to be spotted and torn to pieces. So instead, try the following :
1. Break line of sight - If there's something between you and the shark, and that something is big enough to cover your body, you're hidden.
2. Move slowly - The eye tracks movement more readily than anything else. If you are sprinting around everywhere, you will get spotted in a hurry.
3. Do not discharge a weapon unless you absolutely have to. Doing so creates a disturbance in the water which sharks will pick up on (you glow on their HUD)
4. Stay low, and close to cover - Sharks will be patrolling the open areas of the maps where there is space for them to move. You should stay away from those areas and instead look for areas of foliage, rubble, tunnel systems, or crevices where you can stay hidden as you move toward the treasure.
5. BE PATIENT! - If there is a shark nearby your diver's heart will begin to pound, tipping you off that you should probably just sit still until he passes. This could take seconds or it could take minutes. Patient players often survive the longest.
_____________________________________________________________________________3. Teamwork is strongly encouraged, not mandatory
There are certain games out there where mechanics exist to intentionally screw over players who stray from the pack. Depth is not one such game. In fact, certain classes work well on their own, and can contribute toward their team's objective without having to play follow the leader. The Tiger shark for example, is a natural loner. He can settle down somewhere and lie in wait, concealed by his natural camouflage. This makes him a great class for defending Treasure locations as greedy or reckless divers often won't notice he's around until it's too late.